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Water Tank

For The Cube's annual Summer Holiday Program the theme was Simulation. My team mate coder Allan Bishop had been tinkering with realtime shallow water equations and shaders, which looked awesome but needed some art loving! so we teamed up to turn in to a proper project and created a fully interactive water tank that allowed for realtime water displacement, caustics, refraction SDF based shadows and object buoyancy physics. All in Unity.

The art style was to replicate 'toy' objects that you would play with in the bath and anchored into a real setting.

Project Space banner for the Water Tank.

Project Space banner for the Water Tank.

Water simulation in action!

Lots of fun playing with water and physics objects!

Lots of fun playing with water and physics objects!

Ingame low poly baked objects - all with custom physical properties.

Ingame low poly baked objects - all with custom physical properties.

Model Sailboat

Model Sailboat

UI icons.

UI icons.

Keeping the kids busy!

Keeping the kids busy!

Projection Space graphics for the larger projectors.

Projection Space graphics for the larger projectors.