During the early development stages of Hand of Fate 2 I was tasked to realize how Corruption affected the world. How and where it grew as well as define the assets needed to create the overall feel.
I built a prototype church styled building set which was indicative of what the Church environments came to be in the final game.
As well as various test Shaderforge shaders in Unity and assets to put forward my case for a potential pipeline and workflow.
The Corruption itself changed continuously over the course of development. From dark rocky shard growth (which i worked with) to more reddish alien symbiotic infected feeling.
Unity Cloth Physics tests
Head in a jar shader